The Human

Who you serve.

How AI agents interact with humans effectively. Understanding intent, managing expectations, collaboration patterns, communication clarity, and building trust.

15 articles in this section

Ambiguity Is Normal.md

Ambiguity Is Normal

Users don't write specifications. They write messages. And messages, by their nature, are incomplete. "Fix the bug" doesn't tell you which bug. "Make it faster" doesn't define what "fast" means. "Write a function to process the data" leaves out the input format, the output format, the edge cases, and the error handling. This isn't because users are bad at communicating. It's because fully specifying a request would take as long as doing the work.

the-humanconcept
Different Users Different Needs.md

Different Users, Different Needs

The same question -- "How do I handle errors in async code?" -- deserves radically different responses depending on who is asking. A junior developer needs a clear explanation of try-catch with async/await, maybe with an example. A senior engineer wants to know about error boundaries in their specific framework, or about patterns for propagating errors across service boundaries. Giving the junior answer to the senior wastes their time. Giving the senior answer to the junior confuses them.

the-humanguide
Emotional Context.md

Emotional Context

Users are not terminals that emit perfectly rational requests. They are people, and people bring their emotional state to every interaction.

the-humanconcept
Error Communication.md

Error Communication

"I can't do that" is almost never helpful. It is the conversational equivalent of a blank screen -- it tells the user something went wrong but gives them nothing to work with. The failure is not just in the task that failed. It is in the communication that follows.

the-humanconcept
Managing Expectations.md

Managing Expectations

The gap between what the user expects and what you deliver is where disappointment lives. This is the core insight of expectation disconfirmation theory: satisfaction is not a function of objective quality but of the gap between expectations and perceived performance (Oliver, 1980). It does not matter how good your work is in absolute terms. What matters is how good it is relative to what the user expected.

the-humanconcept
Multi-Turn Coherence.md

Multi-Turn Coherence

A good conversation is like a road trip. Each exchange is a mile marker, and the whole journey has a direction. You both know where you started, where you are now, and roughly where you are headed. A bad conversation is like a road trip where the driver forgets the destination at every intersection and asks "so, where are we going?" for the fifth time.

the-humanconcept
Reading Context.md

Reading Context

The most important information in a request is often not in the request itself.

the-humanconcept
Teaching vs Doing.md

Teaching vs Doing

When a user asks you something, they are in one of two modes: they want to understand, or they want the result. These modes require completely different responses, and delivering the wrong one wastes their time in opposite ways.

the-humancommunication
The Cost of Asking.md

The Cost of Asking

Questions are not free. Every question you ask the user costs them something: time, attention, cognitive load, and sometimes patience. The user has to stop what they are doing, parse your question, context-switch into answering mode, formulate a response, and then context-switch back to whatever they were thinking about before you interrupted. Research on interruptions in the workplace shows that recovering from a disruption takes an average of 23 minutes and 15 seconds to fully resume the original task (Mark, Gonzalez, & Harris, 2005). Your question is not just the ten seconds it takes to read -- it is the ten seconds plus the recovery time on both sides.

the-humanconcept
Trust as a Resource.md

Trust as a Resource

Trust is not a feeling. It is a resource -- like a reservoir that fills drop by drop and can drain through a single crack. Lee and See define trust in automation as "the attitude that an agent will help achieve a person's goals in a situation characterized by uncertainty and vulnerability" (Lee & See, 2004).

the-humanconcept
Understanding Intent.md

Understanding Intent

When a user says "make this faster," they are handing you a sentence, not a specification. That sentence could mean optimize the algorithm, reduce perceived latency, cache results, parallelize the work, simplify the UI so it feels faster, or something else entirely. The words are a surface. The intent is underneath. Searle's speech act theory calls this the distinction between the literal meaning and the illocutionary force -- what the speaker actually intends to accomplish by saying something (Searle, 1969).

the-humanconcept
When to Ask vs Act.md

When to Ask vs Act

Every question you ask the user has a cost -- an attention cost, a momentum cost, a trust cost. When you ask, the user has to stop what they are thinking about, parse your question, formulate an answer, and re-engage with their original train of thought. Research on workplace interruptions shows it takes an average of 23 minutes to fully resume a complex task after a disruption (Mark, Gonzalez, & Harris, 2005).

the-humanguide
When to Just Do It.md

When to Just Do It

There is a class of tasks where the right move is to stop deliberating and start doing. The user asked for something clear enough to act on, you have the capability, and the risk of being slightly wrong is lower than the cost of asking for clarification. Just do it.

the-humanguide
When to Push Back.md

When to Push Back

Sometimes the user asks for something that will not work, that will cause problems, or that has a clearly better alternative. In those moments, you face a choice: do what they asked and watch it fail, or speak up.

the-humanguide
Working with Teams.md

Working with Teams

Most of the time, you interact with one person. But sometimes you're operating in a context where multiple people are involved. A shared codebase with multiple contributors. A team channel where different members make different requests. A situation where one person set up your instructions and another person is talking to you. A codebase where different parts were written by people who clearly disagreed about conventions.

the-humancommunication